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Dicefolk review – playing both sides


Dicefolk screenshot

Dicefolk – sometimes the dice roll in your favour (Good Shepherd Entertainment)

Pokémon meets Slay The Spire in this inventive new indie game that forces you to play as both your team and your opponent.

To non-gamers, the term ‘turn-based roguelike deck builder’ probably sounds like a meaningless word salad. However, if you enjoy games, it’s a genre that’s pretty commonplace, its biggest names enjoying widespread and long term cross-platform success. Slay The Spire is probably the most renowned, but the superb Marvel’s Midnight Suns and Monster Train aren’t far behind.

The latter is published by Good Shepherd, who are also responsible for releasing Dicefolk, which you won’t be surprised to learn is another turn-based roguelike deck builder. Coming with a highly polished and immediately appealing cartoon art style, it plays out a little like a board game, with your summoner traversing dotted lines that lead her to battles, shrines, shops, and boss encounters.

She’s a summoner because, like Pokémon, battles are fought on your behalf by inventively weird monsters, called chimera, that you recruit along the way. Starting with three generic and underpowered placeholder chimera, you visit shrines to recruit stronger ones. Each of the game’s biomes has three shrines to discover as you wander, setting up a very familiar structure.

Although every shrine has a recruitable chimera, you’re only allowed to claim one per biome, so it’s usually worth visiting all three before making your choice of new recruit, ensuring you can maximise the strength of your three-monster party. That’s also important because team members don’t automatically heal between bouts, so part of your job as summoner is looking for ways to patch up injuries.

You do that in several ways, including resting at a bonfire, eating berries, and single use tokens that can only be deployed in battle. These offer a range of effects, but many feature healing buffs, which are useful to save for emergencies, and because of the random nature of battles you may find yourself having quite a lot of them.

Battles pit two teams of three chimera against one another, with each turn comprising a dice roll followed by deploying whatever abilities you’ve rolled. That includes ranged or direct attacks, guards, and rotations., which let you change your team’s positions. That’s useful because the only chimera that can attack is the one nearest the enemy.

A completely unexpected feature of Dicefolk is that you don’t just control your own team. Instead, you’re responsible for the actions of both sides. It’s in your interests to make sure your opponents do as little damage as possible, but you’re not allowed to leave their attacks and rotations un-used, with the game forcing you to execute every single one of them.

To minimise harm to your own chimera you can do things like time an attack to hit one of your team that has a guard up or use an enemy attack when their chimera is asleep or entangled, preventing them from doing any damage. Very often though, luck will be against you, …read more

Source:: Metro

      

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