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Little Kitty, Big City review – the cat’s meow


Little Kitty, Big City screenshot

Little Kitty, Big City – it’s all an excuse to eat more fish (Double Dagger Studio)

After the success of Stray, a new indie cat simulator has appeared, with a more cartoonish style and a suitably laidback attitude.

As cat lovers, we’re perfectly fine with them always playing the bad guys in movies. Cats can be as affectionate and loyal as any other animal but what makes them so fun is their unpredictability and their absolute indifference to what you, or anyone else, wants them to do. This is a difficult thing to get across in a video game and, although it seems to have been popular with many, we never particularly liked 2022’s Stray, whose overly altruistic feline could’ve been any kind of creature and it wouldn’t have made any difference.

In Little Kitty, Big City though the cats actually act like cats. The one you control is young and inexperienced, and altogether too polite towards birds, but the other, older ones are as marvellously lazy and manipulative as they should be. This is clearly a much cheaper and low-tech game than Stray but it’s also more light-hearted and fun. Plus, you get to knock flowerpots from walls for no reason other than you want to.

The resultant game is essentially a laidback 3D Metroidvania and while it’s very short, and a bit too expensive, it really does feel like a gamified version of what a day in the life of a cat would actually be like. Assuming you don’t go for an ultra-realistic version where your protagonist is asleep for 23 hours a day.

The game begins with your unnamed kitty asleep on an outside window shelf and, startled by a crow, ends up falling off. It’s a long way down and when he ends up at ground level he decides he lacks the energy to climb back up – which we suspect is just an excuse, to himself and others, to procure a lot of fish, in order to give him the power to climb back up.

The visuals for the game are a lot more cartoonish than Stray, with a Tokyo backdrop that looks straight out of Katamari Damacy (even though developer Double Dagger Studio is based in Seattle) and anthropomorphised facial animation. Despite the simplistic visuals, the animation in general is pretty good, if also exaggerated when doing things like landing from a jump.

As a cat, your special abilities are limited to swatting things with your paws and rubbing yourself up against humans when you want something. You can also carry small objects, from rubber ducks to cans – which can be deposited in recycle bins in exchange for shiny trinkets that crows use as currency. Although the most fun is intentionally tripping up humans to steal their sandwiches or run off with their mobile phone.

Jumps are handled more realistically than Stray, in that you hold down the button and then direct a dotted line in an arc to where you want to jump, like throwing a grenade in …read more

Source:: Metro

      

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